레지스터 버퍼 1
카테고리 설명
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TextureRect::TextureRect(Vector3 position, Vector3 size, float rotation) : position(position), size(size), rotation(rotation) { // vertices { vertices.assign(4, VertexTexture()); vertices[0].position = verticesLocalPosition[0] = Vector3(-0.5f, -0.5f, 0.0f); vertices[1].position = verticesLocalPosition[1] = Vector3(0.5f, 0.5f, 0.0f); vertices[2].position = verticesLocalPosition[2] = Vector3(0.5f,..